At Stembridge School, students learn not only “behind desks” — we use a variety of engaging educational formats.
Hackathon and Research Challenge
These formats are similar in many ways. The difference is that in a hackathon, students need to create a product or its MVP, while in a challenge, they must prove or disprove a hypothesis.
Students are divided into teams — either by choice or by random selection. Most often, teams are formed from students of different grades, creating mixed-age groups. This allows children to actively develop social interaction and peer-learning skills: older students learn how to teach younger ones, while younger students often learn through observation and imitation. This is a valuable skill that will later be useful when working in any team or professional environment.
Students propose ideas for projects (in the case of a hackathon) or formulate hypotheses. They are not limited in their choice of topics; teachers may only suggest general directions, such as ecology, the surrounding environment, and similar areas.
Students propose ideas for projects (in the case of a hackathon) or formulate hypotheses. They are not limited in their choice of topics; teachers may only suggest general directions, such as ecology, the surrounding environment, and similar areas.
Both challenges and hackathons include a research component. In a challenge, this research is usually more in-depth. However, when creating a project during a hackathon, students also conduct research — for example, by surveying potential users of the product or exploring how their idea can be technically implemented in practice.
The work lasts two to three days, during which students, guided by teachers, go through all stages of research or project design. During this time, they learn design thinking and scientific thinking, and develop analytical and synthetic skills.
The work lasts two to three days, during which students, guided by teachers, go through all stages of research or project design. During this time, they learn design thinking and scientific thinking, and develop analytical and synthetic skills.
At the end of the process, students prepare presentations and defend their projects. In a research challenge, it is important to note that a hypothesis may not be confirmed. This is a very important part of the learning process that students need to experience.
Many children are afraid of making mistakes or being wrong. A format in which a hypothesis turns out to be incorrect helps them overcome this fear and understand that mistakes are a natural and valuable part of learning.
Immersion involves exploring a topic from multiple angles and integrating it with as many subjects as possible. Depending on the goals, programme, and age of the students, topics may vary widely — from travel and the human body to government systems and natural resources.